Devlog

Quest UI - Cryptic Whispers
dev story7 April 2026

Q1 update

Autochronicle has always remembered your story. Now it tells it — live, while you play.

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dev story9 January 2026

November & December update

As the year draws to a close, we’re excited to share the progress and enhancements made over the past two months.

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dev story21 October 2025

October Update

We've officially set our season length to seven days. This decision creates an intriguing dynamic, highlighting the battle royal-esque elements of our game versus a traditional, never-ending MMO.

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dev story8 June 2025

May Update

This one's packed with meaningful progress as we continue refining the game based on your amazing feedback

Leo pissing off the undead
dev story10 May 2025

April Update

April has been all about preparation, polish, and a little surprise momentum as we inch closer to broader testing.

Unyha Tree
dev story13 April 2025

Unyha - Current State and High Level Progress

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dev story26 March 2025

February & March Update

New Features to Autochronicle AI, fresh leaderboard UI, and lots and lots of fixes and tweaks!

Quest
dev story30 January 2025

January Update

January has been a big month for Unyha! We've focused on refining core systems, improving performance, and polishing the player experience.

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dev story22 December 2024

December Update

This month, the spotlight has been on rigorous testing, testing, and more testing of our Autochronicle system.

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dev story26 November 2024

November Update

As the frost begins to creep over the lands, our team has been hard at work on one of the most challenging aspects of Unyha’s development: the final piece of the Autochronicle AI loop — heirloom quests.

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dev story26 October 2024

October Update

This month, we’re thrilled to unveil a groundbreaking milestone that’s been years in the making: Autochronicle AI (ACAI)—a fully automated world history system.

Gems
dev story19 September 2024

September Update

This round of updates focuses on making the crafting economy more strategic, introducing spellstaves for mages, and improving the map and fast travel systems to enhance your overall exploration experience.

smith
dev story26 August 2024

Crafting System Overhaul

These updates are designed to create a more balanced, strategic, and rewarding experience for all our artisans out there.

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dev story18 August 2024

Summer update

Here's a bit of update on what's been going on for the past months.

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gossip7 August 2024

Introducing the "Unyha History" Discord Bot!

This bot is designed to keep you connected with everything happening in the world of Unyha, even when you're not in-game.

Dark library
announcement19 July 2024

Unyha Wiki: Your Guide to the World of Unyha

As a work in progress, the Unyha Wiki will be continuously updated with detailed information about the game, providing players with valuable insights into the mechanics, lore, and characters of the game.

goths
news21 May 2024

New Art Direction & Nordic Game Conference

Unyha has a brand new website and trailers, and we are going to the Nordic Games Conference.

gossip14 November 2023

Major design breakthroughs!

We've made some major design breakthroughs thanks to the results of the previous playtesting

rat-sewers
gossip27 October 2023

Playtest complete - Sewers remain infested!

Huge thanks to all of you who joined us and helped us explore the sewers!

SpookyTest
announcement10 October 2023

Spooky Testing Weekend

It is FINALLY time to PLAY! Join us for a spooky testing weekend over halloween.

announcement20 September 2023

Closed Early-Access October

Starting October 1st we will begin inviting a limited amount of people who signed up on the website to a closed early-access alpha version of Unyha.

paris expo
dev story15 September 2023

Stealth Mode deactivated in Paris

Last week we got invited to Paris to demo Unyha and got some really good feedback.

Gamescom
gossip16 August 2023

Cologne GamesCom

Unyha is invading Cologne for this year's GamesCom!

Announcing
announcement19 July 2023

We Ride becomes Unyha!

We are today happy to announce that we are going to focus 100% on building this game as the first title of Realspawn Studios.