Devlog

Q1 update
Autochronicle has always remembered your story. Now it tells it — live, while you play.

November & December update
As the year draws to a close, we’re excited to share the progress and enhancements made over the past two months.

October Update
We've officially set our season length to seven days. This decision creates an intriguing dynamic, highlighting the battle royal-esque elements of our game versus a traditional, never-ending MMO.

May Update
This one's packed with meaningful progress as we continue refining the game based on your amazing feedback

April Update
April has been all about preparation, polish, and a little surprise momentum as we inch closer to broader testing.

Unyha - Current State and High Level Progress

February & March Update
New Features to Autochronicle AI, fresh leaderboard UI, and lots and lots of fixes and tweaks!

January Update
January has been a big month for Unyha! We've focused on refining core systems, improving performance, and polishing the player experience.

December Update
This month, the spotlight has been on rigorous testing, testing, and more testing of our Autochronicle system.

November Update
As the frost begins to creep over the lands, our team has been hard at work on one of the most challenging aspects of Unyha’s development: the final piece of the Autochronicle AI loop — heirloom quests.

October Update
This month, we’re thrilled to unveil a groundbreaking milestone that’s been years in the making: Autochronicle AI (ACAI)—a fully automated world history system.

September Update
This round of updates focuses on making the crafting economy more strategic, introducing spellstaves for mages, and improving the map and fast travel systems to enhance your overall exploration experience.

Crafting System Overhaul
These updates are designed to create a more balanced, strategic, and rewarding experience for all our artisans out there.

Summer update
Here's a bit of update on what's been going on for the past months.

Introducing the "Unyha History" Discord Bot!
This bot is designed to keep you connected with everything happening in the world of Unyha, even when you're not in-game.

Unyha Wiki: Your Guide to the World of Unyha
As a work in progress, the Unyha Wiki will be continuously updated with detailed information about the game, providing players with valuable insights into the mechanics, lore, and characters of the game.

New Art Direction & Nordic Game Conference
Unyha has a brand new website and trailers, and we are going to the Nordic Games Conference.
Major design breakthroughs!
We've made some major design breakthroughs thanks to the results of the previous playtesting

Playtest complete - Sewers remain infested!
Huge thanks to all of you who joined us and helped us explore the sewers!

Spooky Testing Weekend
It is FINALLY time to PLAY! Join us for a spooky testing weekend over halloween.
Closed Early-Access October
Starting October 1st we will begin inviting a limited amount of people who signed up on the website to a closed early-access alpha version of Unyha.

Stealth Mode deactivated in Paris
Last week we got invited to Paris to demo Unyha and got some really good feedback.

Cologne GamesCom
Unyha is invading Cologne for this year's GamesCom!

We Ride becomes Unyha!
We are today happy to announce that we are going to focus 100% on building this game as the first title of Realspawn Studios.