Class Levels

Overview
Every Spiritfolk builds a character out of three classes — Warrior, Mage, and Ranger — by spending skill points across their disciplines (see Skills and Classes for what each one does). But raw skill is only half the story. Your class level, and the bonuses that come with it, depends not only on how much you have trained but on how focused that training is. This is the system that rewards commitment over dabbling.

Your Dominant Class
At any moment, your dominant class is simply the one you have invested the most in. In the panel above, this adventurer leans Ranger — 162.2 points in Ranger against 133.5 in Warrior and 69.6 in Mage — so Ranger is their dominant class, and Ranger levels are what they are working toward. Retrain, and your dominant class can shift with you.
Two Gates: Skill and Purity
To reach a class level you must clear two separate requirements at the same time:
Required total class skill — the raw sum of points in your dominant class. More training, higher number.
Required class purity — the share of all your skill points that sit in that one class. The more evenly you spread yourself across the other two, the lower your purity falls.
Meet one but not the other and you do not level. Both gates have to open together.
The Four Levels
The thresholds climb steeply, and purity climbs with them:
Level 1 — 150 total class skill, 50% purity.
Level 2 — 225 total class skill, 70% purity.
Level 3 — 300 total class skill, 80% purity.
Level 4 — 350 total class skill, 90% purity.
Because each individual skill caps naturally at 100 points, and a class is made of three skills, 300 is the natural ceiling — which is exactly level 3. Level 4's 350 sits beyond that cap and can only be reached by pushing skills past 100 with magical mods. A fifth level exists in theory, but only for a Spiritfolk willing to stack an extreme amount of magic items and skill modifiers.
Why Specialists Win Levels
This is the whole reason a focused build outclimbs a scattered one. Look again at the example: 162.2 Ranger skill is well past the 150 needed for level 1 — but with points spread so evenly into Warrior and Mage, this character's Ranger purity sits at just 44.4%, short of the 50% the first level demands. They have the skill and still have not earned the level, because they have not committed. A Power Player who trains a little of everything (see Skills and Classes) stays wonderfully flexible, but keeps their purity low — and so gives up the class levels, and the bonuses, that a specialist enjoys. Depth or breadth: the purity gate makes you choose.
In Short
Train hard, but train narrow. Climbing the class levels takes both the points and the purity — and the higher you go, the more single-minded your Spiritfolk has to become.
